Of Dreams and Nightmares

The Adventure Begins
With the group assembled, what possibilities exist?

Nhym Mistwell – Gnome Bard

Fabian Clement – Human Figher—Multiclass Ranger

Donella – Gnome Wizard

Level 1

Thermon

Our story starts in a location that would seem familiar to many other stories. Our heroes met each other in the local tavern, Joon’s Tavern. Fabian, restless to prove himself, began to search for something to do. While they were sitting there, the owner of the tavern walked over to a news board; it was another missing person flyer. Looking around the board, Fabian saw that there were a multitude of these flyers. Sparking interest, Fabian walked over to the bar and inquired about the missing persons.

The bartender, already drunk, pointed him toward a human sitting at a table. The human, appearing deep in thought, didn’t even notice the fighter approach. Due to his solitude in the woods, the fighter thinks nothing of walking up and poking the man to get his attention. Returning back to the moment, the man nearly fell out of his chair. Fabian began to question the man about the missing persons. Revealed in the conversation, there have been people going missing, with nobody really able to tell how. The man also revealed that his son went missing just the night before. Just like many other people’s story, the man was not able to tell Fabian how he was taken. It happened in the merchant square during the middle of the night.

Equipped with this knowledge, the fighter went off to find his gnomish comrades. Meanwhile, the bard Nyhm was on top of a few boxes to sing a song. The people of Thermon generally responded well, and they tipped him a total of 5gp. After this length of time, Fabian came along and found them. He told them the story the man told, and was looking to find more information. The gnomes, not knowing the full story the fighter briefly told, returned to the tavern to attempt to get more information, while Fabian walked off to the barracks to talk to the people there.

The gnomes returned to the tavern, and after a quick discussion with the tavernkeeper, were led to the man. They asked questions again, in hope of actually getting more information. The man told them many of the same things, but remembered one key fact. He remembered that there have been strange happenings at the Old Keep, but attempted to dismiss it. The keep has been abandoned for years at this point, and there is nothing there. Still, there were strange happenings involving that location that he was unable to shake.

Fabian, having been a Thermon soldier of low rank in the past, attempted to glean more information from the guard. They had pretty much nothing. There was one key piece of information, however. Their watch has been put on high alert, and nothing was going in and out without them knowing.

Returning with each of their information, they recapped their stories at the tavern. Talking well into the night, they decided it was best to go out and search the keep at night. They began to set out. Eventually they reached the keep, and began searching the grounds. Looking around, they saw light. It was a very dim, weak light. Tracing the light brought them to a door, the catacombs.

Interested in figuring out the mystery, they opened the creaky stone door. Inside, they were hit with a smell, a smell that was pungent and odorous. Little bits of mold hung in the corners. As they walked forward, they were greeted by an angel statue to the left of the foyer of the catacombs, and a demon next to it. To their left, there stood a wooden door, and to the right descending stairs. Disturbed by the symbolism of the statues, they decided to open the door. Once the door was cracked, the source of the smell came into light as Donarella lit her lantern. The Undead have risen!

They saw Decrepit skeletons and Wisp Wraiths. Upon surprising them, Fabian forgot himself and ran into the room. However, the room held a dark secret. A disturbing sound, like that of popping bones, came from the ceiling. A Skulk Zombie, a terrible mess of a thing, was climbing along the ceiling! It popped out from a column, crawled down it, and rushed Fabian. In the end, the party was victorious. The gnomes decided to search the room, and meticulously look over the details of the room. Fabian, upon not hearing anything coming from the other door, called to the two gnomes to continue on.

As their dialogue continued, there came a scratching noise on the wooden door near Fabian. Cautious, they approached the door, and opened it to a hallway that turned to the right. Upon turning the corner, they discovered Dire Rats! The rats, with horns and tusks protruding from their bodies, turned out to be quite a challenge for the party. The gnomes suffered the worst, where Donella was eventually knocked unconscious. Upon defeating the rats, they discovered that something else had happened. Fabian and Nhym felt somewhat faint. They were starting to burn up something fierce… they had contracted Filth Fever.

Now with the disease coursing through their veins, they began to feel slightly sluggish. The room held two doors: one that had a skull painted in blood in front of it, and the other an unseemingly regular door. They crossed the room to open the average-looking door, and decided that the door might make a good stranglehold against the enemies. They opened it to find more of the undead, with a mix of more Dire Rats. The battle, which went much more favorably, was over very quickly. The party, now beaten and battered, face one more door. What horror could be waiting behind this door? Will the questions they have be answered? Tune in next week…!

View
The Outrageous Offer
The party, battered and bruised, find the courage to move forth!

When we last left our heroes, they were in the Thermon catacombs. Battered and bruised, they pulled themselves together to check the final room left. Slowly they opened the door, and what they found left them speechless. Inside, a three foot tall wall of bodies was laid out, with four giant pillars, surrounding the once holy pool, now defiled by spilt blood. The room was littered with bodies and bones. Standing on the other side of the room, a caped figure with glowing red eyes stared back at them. The gaze entranced them, and then backed into the wall, fading to nothing.

Relieved, the party felt that they had found the source. However, just as things had calmed down, the room came to life! Bones rattled up from the floor; a skeleton, no more than a child and still clutching a teddy bear no less arose. On its flanks were two skeletons whose infested rotting skin still dangled from their hands. This looked like it was going to get tough.

The skeletons mindlessly charged toward the party. Donella, spooked by the quickly deteriorating situation, hit a spot of bad luck with her spells. They were able to move fast enough to dodge most of her onslaught. Fabian attempted to control the skeletons, with Nhym by his side. However, it was not enough to save the bard, and he went down with a mighty strike of the skinwalking skeleton’s rotting fist. Fabian fended off the bonewretch skeleton with a mighty blow to its ribs and shattered them, giving him long enough for an attempt to stabilize his party member, while Donella was still having a difficult time hitting with her spells.

The situation began to turn dire, and Donella let loose an acid arrow on the bonewretch skeleton. The skeleton, being highly mobile, was able to dodge most of the attack, but some acid was able to splash onto the skeleton’s spinal cord. Fabian, bruised and beaten, began to feel the pressure of having the three skeletons beating down on him, and with a final blaze of glory, shattered the bonewretch skeleton’s skull. Shortly after, the other skeletons were able to knock him unconscious.

Donella, with her first form of defense gone, was now left with her colleagues slipping ever closer to death, and two skeletons whose gaze focused on them. She began to use everything she could muster. She was able to hit the skeletons with quite an accurate blast of frost cloud, followed by a ball of fire, luckily missing her two unconscious party members.

The skeletons recognized that the heroes on the ground were still breathing and attempted to try hitting them. However, even in their advantageous state, their attacks were having more difficulty hitting them. Slipping ever closer to death, they were both on their last breaths. Luckily, Donella was able to destroy the two remaining skeletons before it was too late for her companions.

She woke them up, and they began to recoup some of their lost resources. Nhym, who was struck by the infested skinwalker skeleton, contracted yet another disease! He felt weak, as if his abilities had been sapped. He had contracted skinrot.

Before they left, they thought it wise to look around and see if there was anything useful. Nhym, remembering details the man that sent them on this quest saying that he had a son, picked up the acid-burned teddy bear. Fabian, looking around at a corner, found a suit of scale mail hanging on an armor rack. It was known as the “Armor of the Triumphant King” and it was said to bestow magical protection to whoever wore it. The armor had history; this same armor was worn by the first lord of Thermon. Upon the chest was the Thermon crest. Amongst the bodies, they were also able to pilfer two beautiful amethysts.

They were so busy looking around, that they didn’t hear the three drowned corpses lumbering out of the pool from behind them! Surprised, the corpses were able to move right up to the party. Fabian, still not fully aware of his senses, was unable to hit the one standing next to him, but Donella, already on her toes, blasted two of them away with a fire blast. Nhym lined up a shot and the remaining zombie took it between the eyes, falling back into the pool.

After they secured the room to ensure no more threats existed, they returned to town. At this point, it was now the dark and early morning, and surely nobody was up, save the tavern, innkeeper and the guards on shift. Fabian went to the tavern where Joon was obviously drunk out of his mind and unaware of most of the situation around him. Without skipping a beat and letting Fabian finish his report, Joon threw a coin purse on the bar and a piece of jade, which surely came out of the drunken man’s pocket by accident. Fabian scooped all of this up and walked away.

Then Fabian, unsure why, returned to the guard post and was greeted by Captain Tictannen. He debriefed the captain of undead in the old keep’s catacombs. The Captain looked shocked, most likely because he cannot believe that such a thing could go unnoticed by his guard. He proceeded to ask for name and rank, as he remembered that voice and presence, but couldn’t quite recall. At this point, Fabian made his goodbyes and went to find an inn. The fever had become overpowering.

The two gnomes called it a night almost right away. Nhym, after contracting a fever and overwhelming exhaustion, tried to sleep it off. Donella tended to him through the night. By morning, both their fevers had worn off, thanks to Donella for Nhym, but the weakness worsened in Nhym.

In the morning, the gnomes went out to the market to try to find an apothecary with a potion to cure this disease. Upon finding one, they had to split with one of their precious amethysts they had found. Immediately Nhym drank the bottle, and the relief could be seen sweeping through his body. He sang a song of joy.

Meanwhile, Fabian tried on the suit of scale mail, but was dismayed to find that the armor was in need of repair. He brought the suit of armor to Starn’s Smithy. The proprietor, Starn Longbeard, seemed distracted in his work. Fabian asked the dwarf if he could repair it. Starn replied somewhat snarky that he could, but it would cost 1000 gold. Fabian, obviously not having that much gold on him, gave him a “thanks but no thanks” answer. Starn replied with a counter offer; Starn has been looking for a piece of leather to work with to further his studies of leatherworking. Unfortunately, he’s been looking for a rare piece indeed, the hide of a pseudodragon. Without thinking about it much, he took the offer and walked off to inform the gnomes of the new job. In order to ensure the success, Starn repaired the armor free of charge with the expectation that he would return with the requested leather.

Nhym at this point decided to return to the tavern in hopes of finding the man they had previously talked to. Finally spotting him, Nhym walked up to the man, who was obviously distracted. Nhym talked to him for a little while, and pulled out the teddy bear, to which the man broke down, snagging the teddy bear and holding it close. Nhym tried to console him, but the man was too far gone to accept any help or pity. Nhym left him to his devices.

Fabian finally caught up with the gnomes, and told them of the job. However, Nhym was suspicious of the tale and wanted to confront the dwarf. So the party returned to the shop and began to question Starn. Starn, looking around, began speaking in a quiet tone. “Look, I know where that armor came from, and if you make it worth my time by giving me what I want or 1000 gold, so that I ‘neglect’ my civic duty.” Fabian didn’t take kindly to these words, as he believed it was in his right to have the armor, but didn’t want to stir any more trouble. The gnomes, enlightened on the situation, stood down on their questions, and the party set out to find the drake in question.

The party was pointed toward Mount Garzet , the mountain located on the southwest point of Thermon Plateau. The party took a day to travel, and eventually arrived at a cave entrance near nightfall. Fabian took about an hour to ensure that the cave was the cave that would definitely be a drake’s den. The markings on the ground, amongst other natural cues clued him into that this was the cave they were looking for. He decided to light a torch and take a peek inside. Strewn across the floor were bodies of what appeared to be adventurers; the party felt like they weren’t the only ones sent here for the prized hide.

At the end of the long cavern, two guard drakes munching on the bodies stood. They let out a deafening shriek, and Donella sent a flaming ball at them. The drakes avoided the blast, which landed in the bodies and set them ablaze. The drakes charged and started biting at the fresh meat. They were able to render the bard unconscious again, but with his new armor, Fabian was slightly more impervious. The bard was able to regain consciousness on his own, and jumped up to join the fray again. They were able to successfully dispatch their foes, which left them winded.

What sort of horrors lie deeper in the caverns? Will they be able to find their prized hide? Are there any other prizes to be found? Tune in next week…!

View
Dwarven Dissidence
They're just so darn stubborn.

The party ventured deeper into the caverns of the drakes, in search of the pseudodrake. Along the way, they found some curious items, along with an unhatched drake egg. There were many perils and plunder to be found within.

With the pseudodrake found, killed, and skinned, the party began to hatch a devious plan in hopes of finagling a little extra. Nhym speaks up, and begins to stir up a plan to attempt a little extra from the Dwarven Blacksmith. Particularly, feeling betrayed that they should be sent to perform such a dangerous task, they desired more.

Fabian sat a day’s journey outside of the town, it seemed he preferred it this way, and let the gnomes wander into town, describing a tale of destruction and woe in search of this acclaimed piece of leather for this seedy dwarf. However, Starn Longbeard was unmoved by such a fib. He still paid the party what he promised, but not without a few scathing insults. They received a pair of Flayer’s Gloves.

On their way out of the blacksmith, they were approached by a human. He was wearing a blue cloak and adorned in the garb of Melora. Upon his back was a giant, ornate greatsword that glowed blue itself; no doubt a skiron greatsword crafted by Starn himself. He introduced himself as the man who hired them to find his son, Caleb Fisher…

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.